Witch Spring (마녀의 샘) is a series of mobile games for iOS, Android, and TapTap by Korean game developer Kiwi Walks, with Suyoung Jang as the lead developer. There are currently four games in the series.

During an interview after the release of Witch Spring 2, Suyoung stated he hoped to make around five games for the Witch Spring series.[1] After the release of Witch Spring 4, in an interview with TapTap, he revealed there were plans to go up to six games, with progress on the fifth game already underway.[2]

List of Games[edit | edit source]

Mobile Titles[edit | edit source]

EN Title Release Date Post-Game Release Notes
Witch Spring Jul. 12, 2015 (KR)
Oct. 16, 2015 (EN)
?
Witch Spring 2 Jun. 30, 2016 (KR)
Oct. 21, 2016 (EN)
?
Witch Spring 3 Oct. 27, 2017 Jan. 25, 2018 First simultaneous global release.
Witch Spring 4 Dec. 19, 2019 Apr. 29, 2020
Witch Spring 5 TBA
Witch Spring 6 TBA

Console Titles[edit | edit source]

Development for a PC/console port for the Witch Spring series is underway, as well as development for new, console-exclusive games.

EN Title Release Date Notes
Witch Spring 3 Re:Fine December 3, 2020 For Nintendo Switch.
Shadow of Witch Marionette 2021 (Tentative) For Nintendo Switch. (PC and other consoles under consideration.)

Plot[edit | edit source]

Witch Spring and Witch Spring 2 both take place on the continent of Vavelia, revolving around the same conflict but from the viewpoints of two different characters. The first game focuses on a young Witch named Pieberry, who sets off to become stronger so she can survive against Warriors and revive the Springs. The second game takes the perspective of Luna, who appeared as a non-playable character in the first game.

The third game takes place concurrent to the events of the first two games. It follows the story of Eirudy on the neighboring continent of Derkarr. Like Luna and Pieberry, she faces persecution for being a witch and longs to make friends.

The fourth installment is set on the continent of Ürphea, after the witch hunts were put to an end thanks to the actions of the deities in the previous three games. Moccamori is the new protagonist, aiming to conquer the other two continents to revive her father, Agamo, and put an end to suffering in the world by granting everyone immortality.

F.A.Q[edit | edit source]

1. Which game should I start with? Do I need to start with the first game?
The first two games cover the same story, but from two different perspectives. While playing both is, of course, optimal, players short on money and/or time can get away with skipping WS1. WS2 is a better starting point than WS1 for beginners, as WS1 is more challenging with its time limit, non-linear story, and steeper training curve.

WS3 is set on another continent, but draws a large amount of backstory from WS1/2. We recommend playing it after one of the first two games. Meanwhile, WS4 follows on a plot thread introduced in WS3's post-game. Naturally, we recommend playing the previous games before picking it up.

That said, WS3 and WS4 provide enough context for new players so they understand the overall plot of the previous games without playing them.

2. I see that there's merchandise for Witch Spring. How can I get it?
Unfortunately, there doesn't seem to be overseas shipping from any of the three Kiwi Walks shops, which are all focused on domestic sales (Korea, Japan, and China respectively). You may be able to order via a proxy service, but we cannot guarantee anything.

Controversies[edit | edit source]

Megalia[edit | edit source]

Full article (Korean)

In May 2018, after the release of Witch Spring 3, the game's illustrator Jiseon Hong was involved in the Megalia controversy that spread among artists. After much argument, Hong deactivated their original twitter account (@snow_is_) and tumblr account before creating a new twitter account (@snow_is__), promising to only tweet their art from then forward.

During that time, Suyoung published his neutral stance on the situation on Naver, stating that Kiwi Walks had no control over the beliefs and actions over their employees outside of the company's business. This generated a large amount of outcry among fans, and the Naver community dropped from 44,000 members to 42,000 a mere hour after the statement was published. Fans requested refunds for the games en masse, and many believed this would be the end of the Witch Spring franchise, if not KiwiWalks as a whole.

Due to the series' popularity abroad, particularly in Japan, Kiwi Walks has largely ridden out the controversy. For the most part, relations have begun to improve between the staff and fans, and development for Witch Spring 4 continued. However, Korean editions of WS1 and WS2 have been heavily review-bombed as a result of the controversy. (Ironically, WS3 was relatively unscathed, as it was released as a single version rather than split versions by language—so attempts to review-bomb it were negligible compared to all the other high ratings).

Art Tracing[edit | edit source]

Mo's original poster which they claim was later traced by Jiseon Hong

On November 9, 2018, former Witch Spring 3 illustrator Mo (@MoCoMoCoPoPo) tweeted that Jiseon Hong (@snow_is__), the final illustrator for the game, had traced their early promotional poster. In a later reply, Mo mentioned they left Kiwi Walks around May 2016.

The controversy spread throughout the Korean fanbase; Hong did not find out about the tweet until later due to perhaps some previous tensions that led Hong to block Mo on twitter (as stated in their response to the situation).

Hong wrote a response denying the allegations that they copied Mo's style, and that the "sudden" art style shift Mo had claimed existed between their work for Academy Ego and Witch Spring was instead a natural progression from illustrating around 200 pieces over the course of 2016–2018. They went on to say that the Witch Spring 3 artbook also clearly differentiated Mo's works from their own, and as such there was no attempt to obscure Mo's contributions to the game.

External links[edit | edit source]

Official Twitter[edit | edit source]

References[edit | edit source]

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