Witch Spring is the first game in the Witch Spring series. It was developed by Suyoung Jang and illustrated by Daeun Kim. The story follows Pieberry, a young deity on the continent of Vavelia. Having lived in seclusion her whole life, she decides to venture out into the world and unravels a plot far greater than she ever imagined... maybe.

Witch Spring is an open-world game and currently touts the most endings in the entire series, with 9 (two of which also lead into an after-story post-game). The endings are decided by what Pieberry does or doesn't do in the time frame of 100 in-game days.

The game was released in Korea on July 13, 2015. On March 9, 2018, an announcement was released for Witch Spring: Illustration Remaster, a game update which would redo the portrait illustrations. The update released on June 21, 2018, and the price of the game was lowered along with it.

Latest version: 1.9.8, updated August 14, 2020 (Google Play); 1.85, updated June 21, 2018 (iOS)

Official Description[edit | edit source]


WitchSpring - Illust Remaster

Begin your 100 days RPG project with the cutest witch in the world.
It's a classic RPG with no distractions. No in-app purchase or advertisements.

Choose her fate. Focus just on her training and make her the most powerful witch in the universe or follow through her whole story and make her the lord of the humans.

Train and rest at her home, mix spell ingredients and compose a powerful magic!
Wonder the universe, battle against the warriors and find spell ingredients!
Protect her at all costs against the warriors!

Features[edit | edit source]

  • Nearly unlimited grinding (limited only by the 100-day time limit, and there is no time limit after)
  • 65 Achievements
  • 9 endings
  • Extensive post-game content (accessible through 2 endings)

Gameplay[edit | edit source]

The core of Witch Spring's gameplay is training, defeating monsters, and gathering items. Through training, Pieberry can defeat stronger monsters and gather more items to make herself even stronger. The main game lasts 100 in-game days, and all the activities she performs will take up time.

At home, Pieberry can pick between various training exercises, which have either an HP or MP cost and will boost her stats by a fixed amount.

Using items that she has found on the field or by defeating enemies, Pieberry can craft items and new spells. Some items are recovery items, while others will boost her stats. Spells that are crafted can then be assigned so she can use them in battle.

By training, exploring, or fighting, Pieberry will accumulate Tiredness. While Tiredness doesn't have an extremely large impact at first glance, having 0 Tiredness grants Pieberry a 20% boost to all stats aside from HP and MP. Sleeping halves Pieberry's Tiredness, though it uses up 9 hours in return.

Guides[edit | edit source]

Note: The following guides use the old translations (before version 1.9's release).

F.A.Q.[edit | edit source]

1. I keep running out of time / It's hard to train stats! What's the best way to get strong quick?
Some general advice on how to maximize efficiency, based on Discord discussions on it:

  • Unlock South Island ASAP. This area will become your second home due to its many valuable materials, and Arua's Wand greatly improves your battle efficiency in the long run.
    • How to get to South Island: After finishing the beginning parts (with largely scripted battles/encounters), ride Wild Boar through the swamp in Black Witch Forest, then turn south. You'll see an area extending downward.
  • Priority stats: MAG > MP > AGI = HP
    • Many later-game battles will become a matter of one-shotting enemies for efficiency. (Each turn in battle adds 1 hour to your exploration, and a number of enemies are unavoidable.)
    • AGI requires crafting Fast Feathers, which are available around the halfway point in the main story. For the most part, crafting more Fast Feathers
    • STR and DEF are low-value as they are impractical to farm or train for.
  • Highly useful early-game materials:
  • Craft as much Nutrition Soup and Green Soup as you can and save them. They are used as a base for many other crafted statboosters later in the game.
  • Save Kreytes Root, Klarates Tree Sap, and Kreytes Leaf instead of immediately consuming them. They can be crafted into even more powerful statboosters with Nutrition Soup.
  • Do not make Big Ugly Bird or Black Lion into pets at first. They have much more use for their drops than as pets.
    • Wild Rabbit is a bit debatable; some argue that the 800 Gold it drops is much more efficient, but for those trying to complete Ralph Requests, Wild Rabbit's pet ability makes it much better to obtain ASAP.

Version Updates[edit | edit source]

Version 1.9.7:

  • Bug fixes, support for 64bit devices.

Version 1.9.3:

  • "Bug fixes." (Editor note: Only verified change so far is that items have reverted to their old translation. All previous bugs from 1.9.2 are still present.)

Version 1.9.2:

  • Fixed error from version 1.9/1.9.1 where the game could not play without internet connection.
  • Fixed bug with Vavelia Village (post-game).

Version 1.9:

  • App icon updated.
  • Chinese language option added.
  • English text has been retranslated.
  • Game-freezing bugs from version 1.85 have been fixed.

Known Bugs[edit | edit source]

Version 1.9.4.:

  • Flying cauldron bug now plays in real time. (Fixed in 1.9.7.)

Version 1.9.3:

  • Flying cauldron bug in 1.9 still exists in 1.9.3.
  • Pets, enemies, and items use old translations.
  • "The Mine's Secrets" post-game event unclearable. (Verification needed)

Version 1.9:

  • If your current game session has not been saved, you cannot load a different save.
  • Opening up different menus (crafting, pets, going out, etc.) in Pieberry's Room will cause the cauldron to gradually fly up and ultimately disappear off the screen. (Reset by sleeping or changing areas.)
  • In post-game, Vavelia Village is completely bugged; mapping is laid out incorrectly and Pieberry cannot interact with anybody.
  • Pets and enemies continue to use old translations.
  • History menu shows no text even during the main story.
  • "The Mine's Secrets" post-game event unclearable. (Verification needed)

Version 1.85: (iOS)

  • Game freezes during these cutscenes (can be avoided by mashing the Skip button at top right):
    • Accepting the second Ralph Request.
    • After the fight with Crown at Elysion Temple (Temple of Eliycion), the game will freeze for players using new illustration mode. (Can be avoided by using old artwork mode.)
    • The cutscene after the battle against the Dark Ice Man in Icy Field.

Characters[edit | edit source]

  • Pieberry: The main character. A young witch who has lived her whole life in fear of humans and warriors.
  • Black Joe: An ugly bird who takes care of Pieberry and serves as her guardian.
  • Justice: A palace warrior who despises witches. He encounters Pieberry throughout the story.
  • Luna: Another witch whom Pieberry encounters in the Icy Field.
  • Pope: The true ruler of Vavelia and the man behind the witch hunts.
  • Alfredo: A bumbling warrior wannabe who wishes to capture witches to improve his status. Is not very good at it.
  • Crown: The best warrior in the palace, he is actually a deity who aims to revive the Temple Lords who were killed by the humans.

Development[edit | edit source]

Suyoung Jang originally came up with Witch Spring as a defense game

When Suyoung Jang first came up with Witch Spring, he envisioned it as a defense game. There was just one problem... he didn't like defense games. He was too attached to Pieberry to just scrap her, though, so he instead turned it into a role-playing game.

Because there were already many free-to-play games that had in-app payments but lackluster gameplay, he decided he wanted to create a solid game that needed only one payment for the whole experience.

In an interview, Suyoung mentioned that there had originally been 20 endings planned, but because the illustrator (Daeun Kim) was a student and couldn't keep up with so many illustrations, they cut it down to 9. (Source)

For the illustration remaster, Kim reprised their role as illustrator, redoing all the story portraits and cutscenes. The ending illustrations, however, were left as-is.

External links[edit | edit source]

Gallery[edit | edit source]

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