There are a total of 21 Pets in Witch Spring 2.

While the concept of Pets has been carried over from the previous game, their mechanics have been greatly modified. Luna doesn't need to use a Mind Control Spell to capture pets; she will automatically use one after defeating the enemy, and the spell can't be learned in-game.

Furthermore, unlike the first game where pets could only be chosen at home, Pets can be selected at any time on the field using the Pet menu. Unlike the previous game, all pets' skills will automatically activate either before or after Luna's turn.


  • Most pets are certain enemies that are must be defeated before they will become pets. There are a few exceptions, who have other special join requirements.
  • Pets are kept in Southwestern Kentz Mountain, but Luna can switch them out anytime, anywhere save for certain events.
  • Only one pet can be summoned at a time.
  • Pets with active skills will automatically use their skills after Luna's turn.
    • If they are used in multiple battles, they will act before Luna. (For example, if Luna switches from Angry Boar to Bolbat before fighting a Skal, she will act first, then Bolbat. If she fights the other Skal with Bolbat still set as her pet, Bolbat will act first, then Luna.)
  • Some pets have both active and passive skills.

List of PetsEdit

All optional pets can be acquired at any point after the chapter listed in the notes. The exceptions, as well as Pets you get through the plot, are also marked.

Name Location Notes
Angry Boar Side of Kentz Mountain
  • Guaranteed Pet in Chapter 1. Mount-type.
  • Acquire: Defeat it
  • Passive: Bonus DEF (equal to 2 + 10% total DEF)
Bolbat Kreytes Forest
  • Acquire: Defeat it (Chapter 1)
  • Active: Attacks enemy and recovers HP equal to damage dealt (DMG cap: 125). DMG is based on Luna's MAG and STR.
Black Cat Rocky Hill - Road to Durok Temple
  • Acquire: Give it a meatball (Chapter 1)
  • Active: Recovers 10% HP + 15% MP before every turn
Gray Wolf Wolf Cave
  • Mount-type.
  • Acquire: Defeat it (Chapter 1)
  • Active: Attacks for 175% of Luna's STR
Eison West Shore
  • Guaranteed Pet encountered in Chapter 1. Mount-type. Needed to ride in water until you get Pink Eison.
  • Acquire: Defeat it
  • Passive: +100% DEF
Bad Rabbit Rabbit Hole
  • Acquire: Defeat it (Chapter 1)
  • Passive: +30% gold after battle. Also works on rewards from Dark Trader requests, so make sure to change to Bad Rabbit before you collect the reward.
  • Active: Will attack opponents for low damage. Recommended for the Nekomis fight.
Aslan Arua Island
  • Guaranteed Pet encountered in Chapter 1.
  • Acquire: Defeat him
  • Active: Deals damage equal to Luna's MAG if she uses a physical attack, or half her MAG if she used a spell
Nekomis Icy Field
  • Only takes damage if the amount of damage dealt is under 30. Bad Rabbit is recommended for it if your ATK is too high.
  • Acquire: Defeat it (Chapter 2)
  • Active: Will randomly perform one of three actions: Cast Rain of Ice (scales to Luna's MAG), use Scratch (low physical damage), or Overheal (+100 HP, can go over max HP)
Blue Wolf Ice Cave
  • Mount-type.
  • Acquire: Defeat it (Chapter 2)
  • Active: Attacks for 400% of Luna's STR
White Cat Road to Lalaque Village
  • Acquire: Give it a foxtail (Chapter 2)
  • Active: Recovers 12% HP + 12% MP before every turn
Black Lion Lion Plains
  • Acquire: Defeat it (Chapter 2)
  • Active: Attacks for 200 physical damage before Luna's turn. +25 damage per turn. (Damage will be reduced by enemy's DEF.)
Blue West Shore
  • Blue cannot be acquired in post-game.
  • Acquire: Rescue Sofia event (continue going west in West Shore until the event triggers; event can be triggered starting Chapter 2)
  • Active: Recovers 17% HP + 20% MP every turn
Captain Boar Boar Plains
  • Mount-type.
  • Acquire: Defeat it (Chapter 2)
  • Passive: +50% DEF
  • Active: Attacks for damage based on Luna's HP + DEF
Yellow Cat Elysion Plains
  • Acquire: Give it a fish (Chapter 3)
  • Active: Recovers 15% HP + 8% MP before every turn
Gremmy Red Rocky Golem Cave
  • Acquire: Defeat it (Chapter 3)
  • Active: Either recovers Luna's HP for up to 35% MAG, or creates a magical barrier of 20% MAG. Magical barrier can be reinforced by +10% MAG each time it's overlapped
Tia Reese Dragon Valley
  • Acquire: Defeat it (Chapter 3)
  • Active: Attacks with magical damage up to 7x Luna's MAG
Guardian Dwarf Valley
  • Acquire: Give a purified magic stone to the Dwarf Engineer (Chapter 3)
  • Active: Attacks the enemy. If Luna's MAG > 200, the Guardian will become extra powerful.
Pink Eison Black Witch Forest
  • Mount-type. Can be used to cross deep water.
  • Acquire: Defeat it (Chapter 3)
  • Passive: +50% Def, 2x AGI in water
Lucca Black Witch's House
  • Mount-type. Lucca is mandatory for acquiring Black Joe early, although you will get him later regardless.
  • Acquire: Steal it from Pieberry (keep clicking on it and go through Luna's dialogue until she uses the Mind Control spell) (Chapter 4)
  • Passive: 2x AGI
Black Joe Icy Field (event)
  • A guaranteed pet, but can be acquired early using Lucca. Cannot be used in certain events and locations.
  • Early Acquire: Defeat Pieberry in the race (must have Lucca set as your pet before the event trigger in Chapter 4)
  • Auto Acquire: Main story event at the end of Chapter 4
  • Active: Negates melee damage / Reduces ranged attacks by 50% three times. After the third time, he will become a Gold Nuuk and attack, then return to being an Ugly Bird. (Restarts the process.)
Zirconia Jr. -
  • Mount-type.
  • Acquire: Craft the Zirconia Dragon's Egg with the spellbook found in the Pope's Laboratory.
  • Passive: Slow, but raises DEF by 150%.
  • Active: Attacks for damage equal to DEF.