The stat screen displays Eirudy's current stats, training levels, equipped weapon and accessory, and her "tendencies"—how often she uses magical or physical attacks. Using more of one fighting type will skew the tendency towards that type, up until you hit an 18% bonus.
The stats displayed on the screen already take into account equipment and tendency bonuses. For example, in the image, Eirudy's STR stat is 2656 with the +1155 bonus, making her base STR 1501.
Even if you equip a weapon that does not buff your tendency style (for example, equipping Filia's Barren Staff while having an +18% Sword Tendency boost), the +18% STR will still take effect. However, you will not get any bonus Magic Tendency effect added to your MAG.
Mount-type dolls can also give boosts to AGI and/or DEF while being ridden on. However, their stats boosts currently do not match their described effects. See the Detailed Formula section below, or individual doll pages, for details.
Stat bonuses are calculated as follows:
Total Stat = ([Base Stat] * (1 + [Equip Bonus] + [Mount Doll Bonus])) * [1 + Tendency]
For example (STR):
500 (base STR) * 1.5 (50% boost) = 750 STR
750 * 1.18 (Sword Tendency) = 885 total STR
For example (DEF):
500 (base DEF) * 1.7 (60% boost from Mullet Scale Coat + 10% from lv7 Denver) + 70 (flat boost from Denver) + 3 (perma. flat boost) = 923 total DEF
AGI boosts from Boar Doll and Denver are not calculated properly in-game, though their DEF boosts are correct. They are calculated as such:
Total AGI = [Base Stat] * (1 + [Equip Bonus] + [Mount % Bonus]) - [Mount Flat Bonus - 1 Lv]
Main Story Weapons
|Dryad Staff||Default, Craft||STR/MAG +5%||-|
|Enhanced Dryad Wand||Craft||STR/MAG +10%, AGI +30%||-|
|Red Dryad Wand||Craft||MAG +20%, STR +15%, AGI +40%.
Fire DMG +30%.
Physical attacks inflict Burn.
|Blue Dryad Wand||Craft||MAG +20%, STR +10%, AGI +40%.
Ice DMG +30%.
Physical attacks inflict Freeze.
|Maegrik Blade||Craft||STR +[15% + (4% × Turns Passed)]||-||Need 300+ MAG to equip.|
|Armedak the Holy Sword||Main Story||STR +18%, MAG +10%||Ecarr Vertel||Mutually exclusive with the other legendary weapons. Upgrades to True Armedak.|
|Old Staff of Revgato||Main Story||MAG +32%, STR -20%.
Deals AoE damage to 1-2 non-targeted enemies.
|-||Mutually exclusive with the other legendary weapons. Upgrades to Staff of Revgato.|
|Fine Blade Shubetha||Main Story||STR +24%||-||Mutually exclusive with the other legendary weapons. Upgrades to Za'rrel Shubetha.|
|Staff of Revgato||Main Story||MAG +55%.
Restores HP up to amount of MP used.
|Za'rrel Shubetha||Event||STR +50%||Deathblow|
|Captain's Sword||Event||STR +50||-|
|Completed Khan Za'rrel||Event||STR +96||-|
|Staff of Filia||Event||MAG +30%.
Protects you from 1 fatal blow.
|Za'rrel||Buy||STR +21||-||Costs 1000 Gold.|
|Ra Za'rrel||Buy||STR +36||-||Costs 7000 Gold.|
|Warrior Sword||Buy, Drop||STR +12||-||Costs 500 Gold.|
|Incomplete Khan Za'rrel||Buy||STR +62||-||Costs 12,000 Gold.|
|Eileen's Thorn Staff||Complete "Magic Push"||Increases bonus stats gained after battle from +1 to +30||-||Stacks with Silver Pendant's effect.|
|Filia's Barren Staff||Complete "A Free Filia"||MAG +30%.
Deals additional damage on the enemy's turn. Damage dealt increases by 10% every turn.
|Flaming Maegrik Blade||Craft||STR +[25 + (6 * Turns Passed)]%, Fire DMG +40%. Inflicts Burn on each hit.||-||Requires Maegrik Blade.|
|Golden Za'rrel||Give Golden Rare Metal to Za'rrel the Weaponmaker||Physical damage equals 140% STR + 900||-||Requires Completed Khan Za'rrel (verification needed).|
|Great Sword Esteras||Complete "Sofia's Whims"||STR +20%
If Pinerame is equipped: Also gain +40% AGI, weapon skill Double Croche
|True Armedak||Complete "Morell's Final Test"||STR +25%, MAG +40%||Ecarr Vertel||Requires Armedak the Holy Sword.|
|Ancient Lehert Necklace||Chest||Recover 15% MP every turn.||Light Route exclusive.|
|Blessing of Revgato||Complete "The Last of Raymond"||Recover 10% HP every turn.||Light/True Route exclusive.|
|Epaulet of Courage||Main Story||Take the first turn in battles. Slightly increases Magic Shield effectiveness.|
|Flame Pendant||Chest||Under 30% HP, physical and magic ATK is doubled.||Light/True Route exclusive.|
|Hector's Battle Sack||Main Story||Using tools and consumable items during battle will not use up a turn.|
|Light Chain Armor||Buy||DEF +30% (Default +10), AGI -20%||Costs 1000 Gold.|
|Mullet Scale Coat||Complete "Strongest Armor in Lehert"||DEF +60% (default +30)|
|Pendant of Patience||Chest||Damage reduction increases as HP decreases.||Light/True Route exclusive.|
|Revgato's Ring||Complete "Pure-Blood Eirudy"||Magic effects 40% up.||Light/True Route exclusive; post-game only.|
|Shezarian Woodpiece||Complete "Shezarian Souls"||Stun all enemies. (Can be used twice per battle.)|
|Silver Pendant||Complete "The Missing Husband"||Bonus stats doubled.||Light/True Route exclusive.|
|Small Soul Stone Button||Game start||Recover 5 HP and 15 MP every turn.|
|Wind Pendant||Chest||AGI +50|
While Eirudy cannot freely change outfits during the main story, her main story outfits (White Battledress and the outfit for whichever route you chose) are immediately available at the start of post-game. Other outfits can be unlocked through post-game events.
For the most part, outfits are purely cosmetic, with the exception of Pinerame when equipped with Great Sword Esteras.
|Crow Dress||Start of post-game (True Route exclusive).||None|
|Lalafan||Complete "Adrian's Gifts".||None|
|Little White Dress||Complete "Pure-Blood Eirudy".||None|
|Pinerame||Complete "Visiting Mahnil Island".||Equip with Great Sword Esteras to gain AGI +40% and the weapon skill Double Croche.|
|Temple Lord's Dress||Start of post-game (Light Route exclusive).||None|
|White Battledress||Start of post-game.||None|