Like the previous two games, Witch Spring 3 has various main story and optional events. Eirudy's Journal summarizes past story events, gives hints to proceed with the story, and tells you various sidequest and objectives that you can accomplish.
After clearing the game on the Light or True paths, the game will continue into the after story, which contains new events and equipment. (See Witch Spring 3/Post-Game for more details.)
This guide will tell you how to get through the story. However, the events do not necessarily need to be followed immediately, so you are free to explore in between events.
There are three routes in the game: Light, Dark, and True. The split between Light and True/Dark separates in Chapter 3 ("The Bitter Betrayal" event), while the split between True and Dark occurs in Chapter 4 ("Grandmother's Worst Doll" event). See Witch Spring 3/Endings for details.
- Chapter 1: Marionette Witch
- Chapter 2: Witch Who Gives Life
- Chapter 3: Savior On The Run
- Chapter 4: Tri-Caliber (Light/True Paths; True Path merges in halfway through)
- Chapter 4: Dark Path (Dark/True Paths; True Path starts here, merges into Tri-Caliber halfway through)
Side events, variable events, and "hidden" events are listed in order of which chapter and main story event unlocks them. The Ending and Post-Game columns in the guides below denote whether the event affects the Final Illustration or post-game content.
Most side events can be completed at any point before Chapter 4: Tri-Caliber (Dark Path, True route) event - The Coup, but there are some exceptions which have been noted in their entries. The Dark Route does not have any new side events after Chapter 3.
Click on the event name to see its details.
|Underground Misty Cave||Shezarian Souls||Shezarian Woodpiece accessory||✔||✘|
|Base of the Shubethian Red Assassins||20,000 Gold (total)||✘||✘|
|Raymond's Ire||Prerequisite for "The Last of Raymond"||✔||✘|
|Meeting Adrian||Strongest Armor in Lehert||Mullet Scale Coat accessory||✘||✘|
|Thieves Harassing the Driver||Weaponmaker in the Woods||Khan Za'rrel weapon||✔||✔|
|Village of Lehert||Hector's Last Lesson||Captain's Sword weapon||✔||✘|
|Lehert Mine||Encounters with Brad||1||Rare Metal ×1, unlocks Part 2. Prerequisite for "Upgrading Shubetha"||-||-|
|2||Unlocks Part 3||-||-|
|Upgrading Shubetha||(Requires picking Fine Blade Shubetha)
|The Red Ribbon Letter||Fallen Fox||Gain the Desert Fox Cub doll||✔||✘|
|The Spring of Marii||Encounters with Filia||1||Nothing, unlocks Part 2||-||-|
|2||Nothing, unlocks Part 3||-||-|
|3||Nothing, unlocks Part 4||-||-|
|4||Staff of Filia weapon||✔||✘|
|The Temple of Morell||The Missing Husband||Silver Pendant accessory||✘||✘|
|A Skele-ton of Trouble*||Ancient Lehert Necklace accessory||✘||✘|
|Dark Company||Part 1||Unlocks Part 2||-||-|
|Part 2||Gain Red Gem ×1
Accept the deal: Lose Red Gem ×1, gain 10,000 Gold, unlocks "Judith".
Reject it: Keep the Red Gem, unlocks "Getting Your Money's Worth".
(Must be completed before "Breaking into the Dark Company's Cave".)
|The Temple of Marii||Trial of Patience||Guaranteed: Ecarr Vertel (spell)
If you have Armedak: Also gain Ecarr Vertel (weapon skill for Armedak)
|Inside the Spring of Revgato||The Last of Raymond||Blessing of Revgato accessory||✔||✘|
|Breaking into the Dark Company's Cave||Dark Company||Judith||30,000 Gold||✔||✔|
|Getting Your Money's Worth||30,000 Gold||✘||✘|
* Light Route only
- Main article: Witch Spring 3/Post-Game
Post-game (official term "after story") content is available after clearing the Light or True Paths. No post-game exists for the Dark Path.